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2026
Chivalry
2026
As ambitious Knights in the realm of King Arthur you and your fellow players seeking glory, influence, and renown.
Each turn represents one day for your Knights in the realm. At dawn, your Knights ride out to Market Towns, Countrysides, Ports, or Camelot itself. During the day, they take actions based on the locations they visit. At twilight, they make camp, call there retinue back to service, and, if summoned, attend the Feast at Camelot.
Your retainers provide the Skills your Knights need to act. By placing them onto your Player Board, you gain temporary Skills that can be used to increase…
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